# Adding Match Labels in client relay matches

**URL:** <https://forum.heroiclabs.com/t/adding-match-labels-in-client-relay-matches/2553>\
**Category:** Client Libraries\
**Tags:** sdk-godot, matches\
**Created:** [April 23, 2022, 2:59pm UTC](https://forum.heroiclabs.com/t/adding-match-labels-in-client-relay-matches/2553 "2022-04-23T14:59:03Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![lugehorsam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/lugehorsam/32/314_2.png) [@lugehorsam](https://forum.heroiclabs.com/u/lugehorsam)\
**Post date:** [April 23, 2022, 3:19pm UTC](https://forum.heroiclabs.com/t/adding-match-labels-in-client-relay-matches/2553/2 "2022-04-23T15:19:02Z")

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Hey @themonstersarecoding, I think reading through this discussion would be helpful. In short, we don’t support creation of match labels from the clients:

> [@Match name/label](https://forum.heroiclabs.com/t/match-name-label/810):
>
> Hi, I’m developing a real-time multiplayer game and I’m using: C++ & cocos2d-x 3.17.2 Nakama Server 2.12.0 Nakama Cocos2d API 2.3.0 The question is: how can I configure the room’s name (or label) when I create a new match? These are the features I’m trying to do in my game: A player could create a new room/match with a custom name. A player could see all the rooms created currently in the server, and what players are playing in each room. For make the second point, I’m using the method l…

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_[View the full topic](https://forum.heroiclabs.com/t/adding-match-labels-in-client-relay-matches/2553)._
