Nakama


Topic Replies Activity
Can an account be deleted from the client side? 3 July 26, 2019
Example for calling custom RPC from Postman with payload 8 July 26, 2019
Strange error with clienr.rpc() about json parse error that works and then fails with same payload 7 July 22, 2019
Scheduled rpc call 2 July 24, 2019
Intercept and modify messages in Authoritative Multiplayer modules without using the match_loop 6 July 23, 2019
Disable PingPongManager in Unity client 2 July 22, 2019
Authenticating user via google game services: Unauthorized 13 July 22, 2019
How to make user disconnect at RegisterBeforeAuthenticateXXXX 3 July 19, 2019
Nakama storage issue unity 2 July 18, 2019
How to use custom plugin modules with the cloned copy of Nakama 2 July 14, 2019
Log in as System User 4 July 11, 2019
Get server time from clients 4 July 11, 2019
Development environment to work with Lua and Nakama 3 July 10, 2019
Invalid Match Id (Empty string) 6 July 9, 2019
Does custom go plugin work in parallel mode? 2 July 9, 2019
Matchmaking Range 3 July 5, 2019
Disconnect an existing client connection when a second login is detected 3 July 4, 2019
LinkEmail and LinkCustom functionality clarification 2 July 3, 2019
Announcing Nakama release 2.6.0 1 July 2, 2019
Preventing users from having multiple sessions 6 June 29, 2019
Extending nakama source code 2 June 28, 2019
Initialising common variables to all rooms 4 June 27, 2019
Set up push notifications 2 June 24, 2019
Passing users selected deck ID 2 June 24, 2019
Dashboard credentials 2 June 24, 2019
Having a list of online users at any given time 2 June 24, 2019
Custom Authentication with Nakama 2 June 24, 2019
Getting started with Nakama 2 June 24, 2019
Welcome to the Nakama Community 1 June 24, 2019