About the Development category
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0
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243
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June 18, 2019
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Mutex for Bleve Write/Read Operation
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2
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35
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March 2, 2021
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Issue connecting to production environment with ssl terminated load balancer
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3
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24
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March 1, 2021
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Reset password
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0
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10
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March 1, 2021
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Users search by display name
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0
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8
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March 1, 2021
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Ideal message size
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0
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11
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February 28, 2021
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Access custom go runtime via http for progress
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2
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39
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February 27, 2021
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Apple M1 support
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2
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18
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February 26, 2021
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Fetch limited data from database
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3
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21
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February 26, 2021
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Performance of querying ranged integer value
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0
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26
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February 24, 2021
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MatchmakerMatchedFunction returns undefined for matched users
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6
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54
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February 22, 2021
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Friend of friends
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0
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23
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February 21, 2021
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How to test before building?
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7
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64
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February 20, 2021
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Persist head block: write compaction
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4
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29
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February 20, 2021
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Facebook freinds in nakama
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1
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25
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February 20, 2021
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Listing groups of a user
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4
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49
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February 16, 2021
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Matchmaker roles
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7
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60
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February 15, 2021
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Understanding the different APIs for authoritative/realtime games
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2
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66
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February 14, 2021
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Simple impostor-bot for connection testing
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1
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38
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February 14, 2021
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Fish Game - An open reference game using Nakama for multiplayer
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9
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740
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February 11, 2021
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Full passive turn-based multiplayer example somewhere?
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9
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101
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February 10, 2021
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Golang Get User From FB Id
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3
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33
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February 7, 2021
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Leaderboard Reward Distrubution
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3
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75
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February 4, 2021
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Storing large amount of data efficiently in Storage
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2
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80
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February 2, 2021
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IAP Purchase Validation issue android
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5
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81
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February 2, 2021
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Does Nakama handle Big/Little Edian?
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2
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89
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February 1, 2021
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How to show tournament leaderboard after duration
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1
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44
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January 27, 2021
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Using `localcache_put` and `localcache_get` in LUA
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1
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40
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January 26, 2021
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How to sync movement in authoritative multiplayer?
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4
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199
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January 25, 2021
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Best way to expand on Nakama Console
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2
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89
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January 22, 2021
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